Managed Interception of Message Queue Messages Using Win32 Hooks
Hello and welcome to what will be the final article in a series that looks at the interception of window […]
Contains software development articles not directly related to Omnified design and hacking, although this isn’t to say that some of the technology being discussed isn’t used by an Omnified system or platform.
These articles are meant to appeal to a wider software developer audience and most typically consist of topics pertaining to .NET and C# development, which are my weapons of choice in my professional life.
Hello and welcome to what will be the final article in a series that looks at the interception of window […]
Hello, and Happy New Year! This article is the second in a series that looks at the interception of window […]
True to its name, the Windows operating system revolves around the multitude of messages sent to the windows that happen […]
In the first part of this series, we discussed multi-channel signed distance field fonts, how they work, and how to generate […]
When developing a game, we will invariably need to use fonts in some fashion, be it as part of the […]