Changing Opacity of an Entire MonoGame SpriteBatch
Recently, while working on the Bad Echo game framework, I required the ability to apply an overriding amount of transparency […]
Contains software development articles not directly related to Omnified design and hacking, although this isn’t to say that some of the technology being discussed isn’t used by an Omnified system or platform.
These articles are meant to appeal to a wider software developer audience and most typically consist of topics pertaining to .NET and C# development, which are my weapons of choice in my professional life.
Recently, while working on the Bad Echo game framework, I required the ability to apply an overriding amount of transparency […]
Versioning your software helps to give it a history and a sense of progression. Having that automatically taken care of […]
As work continues on my secret Bad Echo game and its accompanying (and public) Bad Echo Game Framework, my (initially […]
SafeHandles provide reliable and secure means of managing the lifetime of unmanaged resources. It’s commonly recommended to use SafeHandle instead […]
Except for the most basic applications, we often need to bundle one or more resources with our programs or libraries. […]