Using SafeHandles in Structs via Stateful Marshalling
SafeHandles provide reliable and secure means of managing the lifetime of unmanaged resources. It’s commonly recommended to use SafeHandle instead […]
SafeHandles provide reliable and secure means of managing the lifetime of unmanaged resources. It’s commonly recommended to use SafeHandle instead […]
Except for the most basic applications, we often need to bundle one or more resources with our programs or libraries. […]
A quadtree is a tree data structure in which each node has either zero or four children nodes. If the number of […]
.NET 7 has just been released! If you’re like me, you like to get everything updated to the latest as […]
Previously, I wrote an article that showed how to add support for custom game data by extending MonoGame’s content pipeline. […]