A Fast and Simple Quadtree in C#
A quadtree is a tree data structure in which each node has either zero or four children nodes. If the number of […]
Contains software development articles not directly related to Omnified design and hacking, although this isn’t to say that some of the technology being discussed isn’t used by an Omnified system or platform.
These articles are meant to appeal to a wider software developer audience and most typically consist of topics pertaining to .NET and C# development, which are my weapons of choice in my professional life.
A quadtree is a tree data structure in which each node has either zero or four children nodes. If the number of […]
.NET 7 has just been released! If you’re like me, you like to get everything updated to the latest as […]
Previously, I wrote an article that showed how to add support for custom game data by extending MonoGame’s content pipeline. […]
An integral part of the MonoGame development experience is the packaging and loading of content via MonoGame’s content pipeline. This […]
Recently, I embarked on a new venture in life doing something I never thought I’d ever want to do: developing […]