Multi-Channel Signed Distance Field Fonts with MonoGame – Part 1
When developing a game, we will invariably need to use fonts in some fashion, be it as part of the […]
When developing a game, we will invariably need to use fonts in some fashion, be it as part of the […]
Recently, while working on the Bad Echo game framework, I required the ability to apply an overriding amount of transparency […]
As work continues on my secret Bad Echo game and its accompanying (and public) Bad Echo Game Framework, my (initially […]
A quadtree is a tree data structure in which each node has either zero or four children nodes. If the number of […]
.NET 7 has just been released! If you’re like me, you like to get everything updated to the latest as […]