Managed Interception of Local Window Messages Using Subclassing
True to its name, the Windows operating system revolves around the multitude of messages sent to the windows that happen […]
True to its name, the Windows operating system revolves around the multitude of messages sent to the windows that happen […]
In the first part of this series, we discussed multi-channel signed distance field fonts, how they work, and how to generate […]
When developing a game, we will invariably need to use fonts in some fashion, be it as part of the […]
Recently, while working on the Bad Echo game framework, I required the ability to apply an overriding amount of transparency […]
Versioning your software helps to give it a history and a sense of progression. Having that automatically taken care of […]